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ET

5
Posts
A member registered May 25, 2019

Recent community posts

Thanks, much better! (Although I'm already maxxed out. So maybe somethings messed up with how the mouse works in Linux? Good enough for now, I guess. /shrug)

I think having the *zoom* also change like lookahead would be really good - the speed of a platformer would be even more pronounced! :)

(1 edit)

I'm on Trug's side; This feels like a bug, not a useful feature. The turn-time should come from the interaction of acceleration, speed and deceleration, not be a separate number that you have to manually fiddle with when you change the others. (Although as a tool for learning game-development skills, maybe this is a secret lesson in itself. :)

Is there any way to adjust the mouse speed for the 3D camera? I need to move my arm wildly across my mouse pad many times just to look around. I'll take command-line flags, text / config files, whatever! The game's otherwise fine, just this one usability problem! :)

  • very little feedback to know if you're doing well, poorly, or pollinating the wrong flowers (you can't double-pollinate)
  • very little actual gameplay; once you've figured out the controls, it appears to be the same game for the next 5 minutes (I didn't play longer
  • holding down space on your beehive is unecessary; don't make the player push buttons for no reason - repetitive stress is a thing!
  • cute graphics and sound, but those can't hold up a game on their own!
  • :)